![]() It’s pretty easy to rig up cars, cranes, etc. You can configure Motors and Servos (and anything else) to respond to the player’s input when in a seat. Pilot Seats and Control Panels allow you to assign keyboard and mouse input actions to functional parts that are connected to them (via conductivity and signal channels). These different behaviours are useful in different scenarios. The Control Panel will always keep character in view, so if an object gets in the way it will move forwards closer to the character. The Pilot Seat’s camera works like classic Robocraft so you can view vehicles with the Alt+MouseWheel controlling zoom distance. The Pilot Seat and Control Panel have two different 3rd person cameras. ![]() When in first person, if your seat goes upside down, then you see the world upside down. When in a seat you are seat belted to the creation/vehicle so you move where it moves. When in a seat you push ‘E’ to exit the seat again. As long as you have a line of sight to a seat you can get in it. Leo can use/sit in the seat by left clicking when the crosshair is over it (i.e. You can put seats anywhere, even on ceilings and walls. The Pilot Seat, Passenger Seat and Control Panel are parts that you can put on any creation. We’ll also be announcing a change to the name of the game and an announcement about pricing.įirst up, we'll give you the lowdown on the suite of cool game creator features we’re adding: Pilot Seat, Passenger Seat and Control Panel With this announcement we’ll be covering a whole suite of new upcoming features that are designed to give you Creators the parts you need to begin to turn your creations into compelling pieces of content, and to enable you to self publish them for others to download. Your creativity and ingenuity has amazed us. First, let us say a huge thank you to everyone in the RobocraftX community for some of the incredible games you’ve built with the very limited set of components we’ve given you so far.
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